Might
Using precise strikes or brute strength, a character can use might to strike a foe with a weapon, with spectacular effect.
For every experience point a character puts into Might that character gains an extra Hit Point.
For each experience point in Might, a Character can make a Might call once per day.
The character must strike a target and at the same time use a single word vocal call to inform your target of what you are trying to achieve. The target must hear enough of the vocal call to understand your intent in order to be affected by the call.
Eg. “SMITE!”
“CRUSH!”
“REND!”
Targets of a Might call should roleplay the vocal call to the best of their ability.
Targets that are struck by an unblocked might call in the torso will immediately be reduced to 0 hit points and fall to their bleed count. If the target is struck directly against their worn heavy armour or they are wearing superheavy armour, they instead take two points of damage.
Targets that are struck by an unblocked might call in a leg may not move from that spot until they are healed or picked up. A character struck in the arm, cannot fight with or defend themselves with that arm. If the target is struck against their worn heavy armour or they are wearing superheavy armour, they instead take two points of damage.
If a Might Call is blocked by a weapon or a shield, that weapon or shield cannot be used to strike or defend for ten seconds. It should be safely moved aside.
Photography by Max Wilkins
Photography by Max Wilkins
Photography by Max Wilkins
Photography by Max Wilkins