Healing
Using ancient techniques, skillful surgery or herbal remedies, a character may take some time to heal and fix an ally's wounds.
For every experience point a character puts into Healing that character gains an extra Hit Point.
Before Healing can be used, the character must be within arms reach of a target and use vocals to inform your target of what you are trying to achieve. The target must hear enough of the vocal call to understand your intentions in order to be affected by the healing.
Eg. “You’re not done yet. I'm gonna fix you right up!”
“Ooooooh that is a nasty break. This is gonna hurt!”
“Alright I can see the problem. If I can just… there! All better!”
Healing can be used to heal another character up to 3 hitpoints per vocal call.
Healing can be used to fix another character's broken limb, such as those struck by arrows.
A character who has put at least one experience point into Healing can do ten seconds of healing roleplay targeting a character who is on their bleed count to extend their bleed count by two minutes. The healer does not need to remain next to the character for the full two minutes. This does not consume a use of the character’s Healing.
A character who has put at least two experience points into Healing can also spend additional time to heal a target to full. A healer can spend one minute of healing roleplay to heal a target within arms reach. Once complete the target regains all lost hit points or one of the target’s broken limbs are fixed. This does not consume a use of the character’s Healing.
Photography by Max Wilkins
Photography by Max Wilkins
Photography by Max Wilkins
Photography by Max Wilkins