Inspiration

Through song, speeches or just plain intimidation, a character may inspire another, letting them regain some of their power, gaining a portion of that power for themselves.

By putting three experience points into Inspiration a character gains an extra Hit Point. 

Before an inspiration can be used, the character must point at a target with a hand or an implement and use vocals ending in Be Inspired! to inform your target of what you are trying to achieve. The target must hear enough of the vocal call to understand your intentions in order to be affected by the inspiration. The target then regains a use of Magic, Faith, Might, Fortitude or Healing. The inspiring character can then gain a use of a call of their choice from Magic, Faith, Might, Fortitude or Healing. This must be used within two minutes, or be lost.

Eg. “Listen to the sweet sound of my voice, it fills you full of energy! Be inspired!”

“You see those enemies there? Find the strength to defeat them! Be inspired!”

“We don’t have time for this! Get better! Get smarter! Get mad! Be inspired!”

Inspiration can also be used alongside another inspirer for increased effect by creating a Performance! One character must be chosen to lead the Performance. Each character can only contribute to one performance a day. Two or more characters who have a use of Inspiration can spend five minutes of roleplay outside of combat, each spending a single use of Inspiration, to empower others around them. The character who is leading the performance may then distribute a number of regained uses of Magic, Faith, Might, Fortitude or Healing, equal to twice the number of performers in the Performance, to characters nearby.

Edited by Tahlina Borradaile

Photography by Ed Williamson

Edited by Tahlina Borradaile

Photography by Ed Williamson