Magic

Magic can be used to harm, hinder or control others. Such powers can be gained from study, origin or some other mystical source.

For each experience point in Magic, a character can cast one spell per day.

For every two experience points a character puts into Magic that character gains an extra Hit Point. 

Before a spell can be cast, the caster must point at a target with a hand or an implement and use vocals to inform your target of what you are trying to achieve. The target must hear enough of the vocal call to understand your intent in order to be affected by the spell.

Eg. “I summon the spirits of the earth to encase your legs in rock! SNARE!”

“Your worst nightmares fill your mind and all you can do is flee! FEAR!”

“Feel the green vines wrap around your body and pull you to me! PULL!”

  • Targets of a spell should roleplay the vocal call to the best of their ability.

  • It is suggested that you end a spell vocal call with an exclamation. Example exclamations could include but are not limited to: Fear, Freeze, Sleep, Lightning, Command, Acid, Destroy, Snare, Fire, Betrayal, Disarm, Truth, Repel, Blind, Frenzy, Transform, Darkness, Pull.

  • Spells cannot inflict more than one point of damage per casting.

  • Spells cannot be used to heal, enhance or buff other characters.

  • Spells effects, such as a paralysis or a control type spell, should last ten seconds.

  • Magic spells are freeform and designed to allow for creativity and roleplay between caster and target. Characters will be rewarded for coming up with new ways to use spells but each spell should stay in line with the above rules. They should not be abused or exploited. Avoid using magic to cause OC discomfort, and remain in keeping with the fantasy and heroic themes of the system. Spells are to be used to overcome obstacles and defeat opponents, not cause disgust or embarrassment.

  • If it is unsafe for a target to perform the effect of the spell or a target is uncomfortable roleplaying the spell's effect for any reason, they should inform the caster in the form of an OC check-in. The caster will not lose their use of Magic in the case of a target being unable to perform the effect. The target is not required to explain themselves specifically to the caster, but may be asked by a member of the game team at a later point.

Photography by Max Wilkins

Photography by Max Wilkins

Photography by Samantha Carrington

Photography by Karl Eastwood