Hit Points
Each character begins with three Hit Points. After three strikes from a weapon, they must lie down and begin their two minute bleed count.
Photography by Ed Williamson
Class Clothing
Any character may wear Class Clothing and Trappings in order to gain extra benefits, depending on what is worn, be it magical garments or healers kit.
Photography by Ed Williamson
Weapons
All weapons deal damage when striking a character. A character can take one hit or call per second from multiple hits or calls from one enemy.
Photography by Samantha Carrington
Armour
Any character may wear armour in order to gain additional benefits, depending on their weight class, so long as enough locations of the body are covered.
Photography by Ed Williamson
Resources
Across The Realm, the Guilds barter and trade resources. Providing these to guild representatives can allow a character to be rewarded in numerous unique ways.
Photography by Ed Williamson