Hit Points

Each character begins with three Hit Points. After three strikes from a weapon, they must lie down and begin their two minute bleed count.

Learn more about Hitpoints

Photography by Ed Williamson

Class Clothing

Any character may wear Class Clothing and Trappings in order to gain extra benefits, depending on what is worn, be it magical garments or healers kit.

Learn more about Class Clothing

Photography by Ed Williamson

Weapons

All weapons deal damage when striking a character. A character can take one hit or call per second from multiple hits or calls from one enemy.

Learn more about Weapons

Photography by Samantha Carrington

Armour

Any character may wear armour in order to gain additional benefits, depending on their weight class, so long as enough locations of the body are covered.

Learn more about Armour

Photography by Ed Williamson

Resources

Across The Realm, the Guilds barter and trade resources. Providing these to guild representatives can allow a character to be rewarded in numerous unique ways.

Learn more about Resources

Photography by Ed Williamson

Magic

Magic can be used to harm, hinder or control. Such powers can be gained from study, origin or some other mystical source.

Learn more about Magic

Photography by Ed Williamson

Inspiration

Through song, speeches or commands, you may inspire others, letting them regain some of their power, gaining a portion of it for yourself.

Learn more about Inspiration

Edited by Tahlina Borradaile

Faith

Faith can be used to heal and enhance others, using miracles granted by belief in an ideal, a god or some other source.

Learn more about Faith

Photography by Max Wilkins

Fortitude

Relying upon stamina, resilience or willpower, those with Fortitude can toughen their bodies to survive where others would not.

Learn more about Fortitude

Photography by Max Wilkins

Might

Using precise strikes or brute strength, might can be used to strike a foe with a weapon, with spectacular effect.

Learn more about Might

Photography by Max Wilkins

Healing

Using ancient techniques, skillfull surgery or herbal remedies, healers can buy the dying more time, fixing their wounds and mending thieir ailments.

Learn more about Healing

Photography by Max Wilkins

The Monstrous

A character can instead choose to play a Monstrous Character. Hidden within you, or perhaps calling from beyond the Realm, is a power that yearns to be unleashed. These include, but should not be limited to monsters such as Werecreatures, Elementals, and Dragon-Kin. Monstrous characters have unique abilities beyond that of a normal character, but also come with their own unique downsides as well, such as a Werewolf's mindless rage upon first transforming.

Monstrous characters also have additional costume requirements and rules.

Learn more about Monstrous Characters

Photography by Samantha Carrington