Hit Points

Each character begins with three Hit Points. After three strikes from a weapon, they must lie down and begin their two minute bleed count.

Learn more about Hitpoints

Photography by Ed Williamson

Class Clothing

Any character may wear Class Clothing and Trappings in order to gain extra benefits, depending on what is worn, be it magical garments or healers kit.

Learn more about Class Clothing

Photography by Ed Williamson

Weapons

All weapons deal damage when striking a character. A character can take one hit or call per second from multiple hits or calls from one enemy.

Learn more about Weapons

Photography by Samantha Carrington

Armour

Any character may wear armour in order to gain additional benefits, depending on their weight class, so long as enough locations of the body are covered.

Learn more about Armour

Photography by Ed Williamson

Resources

Across The Realm, the Guilds barter and trade resources. Providing these to guild representatives can allow a character to be rewarded in numerous unique ways.

Learn more about Resources

Photography by Ed Williamson