Hit Points
Each character begins with three Hit Points. After three strikes from a weapon, they must lie down and begin their two minute bleed count.
Photography by Ed Williamson
Class Clothing
Any character may wear Class Clothing and Trappings in order to gain extra benefits, depending on what is worn, be it magical garments or healers kit.
Photography by Ed Williamson
Weapons
All weapons deal damage when striking a character. A character can take one hit or call per second from multiple hits or calls from one enemy.
Photography by Samantha Carrington
Armour
Any character may wear armour in order to gain additional benefits, depending on their weight class, so long as enough locations of the body are covered.
Photography by Ed Williamson
Resources
Across The Realm, the Guilds barter and trade resources. Providing these to guild representatives can allow a character to be rewarded in numerous unique ways.
Photography by Ed Williamson
Magic
Magic can be used to harm, hinder or control. Such powers can be gained from study, origin or some other mystical source.
Photography by Ed Williamson
Inspiration
Through song, speeches or commands, you may inspire others, letting them regain some of their power, gaining a portion of it for yourself.
Edited by Tahlina Borradaile
Faith
Faith can be used to heal and enhance others, using miracles granted by belief in an ideal, a god or some other source.
Photography by Max Wilkins
Fortitude
Relying upon stamina, resilience or willpower, those with Fortitude can toughen their bodies to survive where others would not.
Photography by Max Wilkins
Might
Using precise strikes or brute strength, might can be used to strike a foe with a weapon, with spectacular effect.
Photography by Max Wilkins
Healing
Using ancient techniques, skillfull surgery or herbal remedies, healers can buy the dying more time, fixing their wounds and mending thieir ailments.
Photography by Max Wilkins
The Monstrous
A character can instead choose to play a Monstrous Character. Hidden within you, or perhaps calling from beyond the Realm, is a power that yearns to be unleashed. These include, but should not be limited to monsters such as Werecreatures, Elementals, and Dragon-Kin. Monstrous characters have unique abilities beyond that of a normal character, but also come with their own unique downsides as well, such as a Werewolf's mindless rage upon first transforming.
Monstrous characters also have additional costume requirements and rules.
Photography by Samantha Carrington